Learning modules
Within the learning modules, students cover such content as: Drawing, Interface Design, Game Writing, 3D Modelling and Animation, Scripting and Programming, Sound Design, Production Methods, Gaming Rules, Game Mechanics, Gameplay, Level Design, Interactive Storytelling, Dramaturgy, Game Logic and Artificial Intelligence, Game Conception, Game Analysis, Usability Design and Game Business.
The broad and varied curriculum offers modules in the following topics:
- Game Culture
- Storytelling
- Game Mechanics
- Programming
- Usability Design
- Game Conception
- Game Analysis
- Game Business
- Media Management
- Visual Techniques
- Game Engine Programming
- Game Design Projects
- Character Design
- 3D Modelling and Animation