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    • 2021 Output Forschung Art Education
    • 2021 Output Institute for Contemporary Art Research
    • 2021 Output Institute for Computer Music and Sound Technology
    • 2021 Output Institut für Designforschung
    • 2021 Output Institute for Music Research
    • 2021 Output Institute for the Performing Arts and Film
    • 2021 Output Forschungsschwerpunkt Ästhetik
    • 2021 Output Forschungsschwerpunkt Kulturanalyse in den Künsten
    • 2021 Output Forschungsschwerpunkt Transdisziplinarität
    • 2021 Research Projects Art Education
    • 2021 Research Projects Research Focus Aesthetic
    • 2021 Research Projects Institute for Computer Music and Sound Technology
    • 2021 Research Projects Institute for Contemporary Art Research
    • 2021 Research Projects Institute for Music
    • 2021 Research Projects Research Focus in Cultural Critiques
    • 2021 Research Projects Institute for Performing Arts and Film
    • 2021 Research Projects Research Focus Transdisciplinarity

2021 Research Projects Institute for Design Research2021 Research Projects Institute for Design Research


      • since 01.01.2011

        Enactive Environments Lab


      • 01.10.2016 – 30.06.2021

        Swiss Graphic Design & Typography Revisited


      • 01.05.2017 – 30.04.2021

        RESEARCH VIDEO


        Annotated videos as a new standard of publishing practice-based and artistic research
      • 01.06.2018 – 30.06.2021

        Strengthening Capacity and Resilience in Climate Adaptation


        Knowledge for Climate
      • 01.02.2019 – 30.04.2021

        Project Circleg


        Affordable lower-limb prosthetic system made of recycled plastic waste
      • 01.09.2019 – 31.12.2025

        VR Glacier Experience


        Scientainment in VR for large audiences
      • 01.10.2019 – 30.06.2021

        Das immersive Arbeitsheft


        Digitalisierung in den Geisteswissenschaften sichtbar gemacht.
      • 01.07.2018 – 31.03.2021

        Foodscape


        Ein Serious Game zum Schweizer Ernährungssystem als Unterrichtseinheit
      • 01.01.2020 – 01.10.2023

        Settings of Dying


        An interdisciplinary perspective 2020-2023
      • 01.02.2020 – 30.11.2021

        A Playful Exergame Training Intervention


        Trials in Multiple Sclerosis Patients
      • 01.04.2020 – 31.03.2022

        TOFI - Tongue Fitness


        Tongue Fitness through Wearable Technology and Interaction Strategies
      • 01.06.2020 – 30.11.2022

        MyoSuit


        Scenarios for a Wearable supporting Walking
      • 01.06.2020 – 31.12.2022

        Project CH+


        Games for Democracy
      • 01.04.2020 – 30.04.2021

        Gehört gehört: Mediendramaturgie und User centered Storydesign für das Hörmedium Podcast


        Nutzungsmotive eines neuen Mediums
      • 01.08.2020 – 31.07.2021

        BeWear


        bespoke ai sewing patterns
      • 01.09.2020 – 30.09.2022

        Home-Based Fitness Gaming for Diabetes Prevention


        Effects of Game-Based Training on Cardio-Metabolic and Cerebrovascular Health in Individuals at Risk of Type 2 Diabetes
      • 01.01.2021 – 30.06.2022

        Project Circleg


        Affordable prosthetic leg made of recycled plastic
      • 01.02. – 30.11.2021

        Digital innovation and co-creation in the museum


        Establishing collaborative approaches in the development of a new type of digital collection access for the Museum Rietberg of the City of Zurich
      • 01.05.2021 – 31.10.2023

        ExerG


        An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population
      • 01.01.2021 – 31.12.2022

        Somebodyelse (BATVISION)


      • 01.04.2021 – 31.12.2022

        oHealth


        olfactory perceptions for well-being
      • 01.07.2021 – 01.06.2023

        3FOLD


        A 3D foldable applicator for the insertion of implantable medical devices in protective envelopes
      • 01.05.2021 – 31.10.2023

        ExerG


        An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population
      • 01.06.2021 – 01.03.2023

        breathe


        A Low-Cost, Field Use Ventilator for Low and Middle Income Countries
      • 01.08. – 31.12.2021

        Swiss Game Design History


        Explorative Game Design Archive for Swiss Videogames from 1984 to 1999
      • 01.09. – 31.12.2021

        Faketual Reality


        Fast and intuitive system for creating believable Deepfakes
      • 01.07. – 31.12.2021

        Virtual autopsy room


        An immersive learning environment for the forensic obduction
      • 01.07. – 31.12.2021

        Sexuality in the aging society


      • 01.01. – 31.12.2021

        Unboxing 2.0


        Unboxing Heteronormativität
      • 01.11.2021 – 31.12.2025

        Virtueller St.Galler Globus


        Basismodell zur Erforschung des interaktiven Potentials des St. Galler Globus
      • 01.10.2026 – 30.09.2029

        Voices in Dialogue


        Polyphonic Writing in Art History
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