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LUDIC CULTURE HUB

    Leveraging Play for Innovation, Education, and Transformative Futures
     

    Games are a significant economic and cultural sector and shape social interaction, creative practice and civic participation. In the last 20 years, Zurich has established itself as a centre for game design, development and research. The universities offer relevant degree programmes and research units, complemented by a growing industry centred around the Swiss Game Hub. Until now, however, there has been no shared structure to bring these areas of expertise together and bridge disciplinary boundaries.

    The LUDIC CULTURE HUB is taking on this role. A physical space is being created–located at the Swiss Game Hub–where Zurich’s four universities will work alongside industry, the education sector and public institutions on research, teaching and cultural outreach in the field of games. The LUDIC CULTURE HUB takes a broad view of ‘ludic culture’–as the practice of playing through ideas, scenarios and possible futures, not merely as gaming in the narrower sense.

    The collaboration is structured around four dimensions, each led by a different university:

    • Ludic Social Analysis (UZH) examines the societal impacts of games;
    • Ludic Experience and Experiments (ZHdK) explores ludic methods for design, art and research and maintains a collection of historical game devices and games;
    • Ludic Education (PHZH) explores and shapes meaningful uses of games in education;
    • Ludic Sustainability (ZHAW) focuses on games as a means of promoting sustainability, as well as on the sustainability of the games industry itself.

    Cross-cutting themes such as digital literacy, artificial intelligence and inclusion are integrated into all dimensions.

    Implementation takes place through specific flagship initiatives with clearly defined outcomes, supported by the universities in collaboration with industry and educational partners such as the Volksschulamt Zurich, the Sustainable Game Alliance, the Swiss Game Developers Association, the Game Technology Center at the ETH Zurich and the Cologne Game Lab, as well as with other DIZH structures like IMMERSE and DHD LL. 

    In doing so, the LUDIC CULTURE HUB establishes a lasting institutional home for game research, education and cultural practice in Zurich, one designed to grow beyond its initial funding phase into a long-term foundation for interdisciplinary collaboration.


    Details

    Team:
    Dr. Hiloko Kato
    UZH Deutsches Seminar

    Stefan Schmidlin
    ZHdK Departement Design, Game Design

    Prof. Dr. Bernadette Spieler
    PHZH Zentrum Bildung und Digitaler Wandel, Medienbildung und Informatik

    Prof. Dr. Andri Gerber
    ZHAW School of Architecture, Design and Civil Engineering

    Prof. Dr. Christine Lötscher
    UZH ISEK – Institut für Sozialanthropologie und Empirische Kulturwissenschaft, Populäre Kulturen

    Prof. Dr. Felix K. Maier
    UZH Historisches Seminar

    Dr. Benjamin Wildling
    UZH Department of Finance

    Ladina Tschander
    UZH Universitätsbibliothek

    Dr. Beat Suter
    ZHdK Departement Design, Game Design

    Nija Sonja Böckler
    ZHdK Departement Design, Game Design

    Prof. Ulrich Götz
    ZHdK Departement Design, Game Design

    Adrian Degonda
    PHZH Medienbildung und Informatik

    Prof. Dr. Christian Mathis
    PHZH Forschungsgruppe Didaktiken der Gesellschaftswissenschaften

    Dr. Thorsten Busch
    ZHAW School of Management and Law

    Dr. Elena Gavagnin
    ZHAW School of Management and Law

    Academic Partners:
    ETH Game Technology Center

    ZKSD Zurich Knowledge Center for Sustainable Development

    Prof. Dr. Sonia Fizek
    TH Köln, Cologne Game Lab (CGL)

    Prof. Dr. Daniel Süss, Pascal Streule und Svenja Deda-Bröchin
    ZHAW Angewandte Psychologie

    Francesco Bortoluzzi
    ZHAW Leitung Nachhaltigkeitsprogramme

    Digital Health Design Living Lab

    IMMERSE

    Practice Partners:
    Kanton Zürich, Amt für Wirtschaft, Standortförderung

    Kanton Zürich, Volksschulamt

    Thomas Müller & Robin Fürst
    Game Studies im Deutschunterricht (Digital Learning Hub Sek II)

    Ateo

    Stray Fawn Studio

    LaufLauf

    Metaroot

    David Stark

    Sekundarschule Seehalde

    Archijeunes

    Swiss Game Developers Association

    Sustainable Games Alliance (SGA)

    Inlusio Interavicte

    Advisory Board:
    Prof. Dr. Johanna Pirker, TU Munich / TU Graz
    Prof. Dr. Stephan Günzel, University of Applied Sciences Europe, Berlin
    Prof. Dr. Gundolf Freyermuth, Cologne Game Lab
    Prof. Dr. Mary Flanagan, Dartmouth College
    Prof. Dr. Margarete Jahrmann, University of Applied Arts Vienna (Die Angewandte Wien)
    Prof. Dr. Joost Vervoort, Utrecht University
    Christian Brändle, Museum für Gestaltung Zürich
    Prof. Daniel Barber, Eindhoven University of Technology (TU Eindhoven)
    Katharina Schneider-Roos, Sustainable Game Alliance, B Lab Switzerland
    Florence Chee, Loyola University Chicago
    Tanja Sihvonen, University of Vaasa
    Masiar Babazadeh, SUPSI (University of Applied Sciences and Arts of Southern Switzerland)
    Dr. Alexander Steinmaurer, IT:U Austria (Institute for Interactive Media, Austria)
    Dr. Elias Stouraitis, Ionian University & Demokritus University of Thrace, Greece

    Duration: 
    2026-2026

    Financing:
    DIZH Innovation program, Structure Call

    Discipline: 
    Design