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You are here:
  1. Studying at ZHdK
  2. Design
More: Design

Subject Area Game Design

[Translate to English:] Organism
[Translate to English:] Organism. Marco Bach; Tunay Bora. BA 2016, ZHdK.
  • Teaching and learning
  • Broschure BA / MA Design
  • Research
  • Continuing Education
  • Lab
  • Services
  • Head of subject area / Heads of BA & MA programme specialization

Teaching and learning

The Subject Area Game Design focuses on the culture and design of interactive games. Students learn to use digital media creatively, and develop the essential conceptual, design and technology skills that are required for the development and production of video games. On completion of the Bachelor's degree programme, students should be able to develop their own fully functional games or game prototypes. Theoretical course content complements the comprehensive practical training provided, building a sound base for the acquisition of specialist expertise in the field. In the Master's degree programme, students further develop and consolidate the competencies they have acquired in the Bachelor's programme by addressing a specific research topic to gain the higher-level qualification.

Further information on the Subject Area in Game Design here: gamedesign.zhdk.ch 

Projects. Subject Area Game Design. 2016, ZHdK

Research

Video games are now an important medium in both economic and cultural terms, as an integral part of the entertainment industry and creative sector. However, the aesthetics and techniques of video games are also being applied across a much wider spectrum of activities – they support the learning processes of children, young people and adults in the classroom and at the workplace, provide a fun way to assimilate complex content, and motivate patients in medical and therapeutic settings.

Our research activities are focused on bringing the functionality and processes of classic video games into new cultural or commercial domains. Bachelor's and Master's students alike gain real benefits from the research element of the Game Design course. Working alongside lecturers and research assistants, they explore innovative research issues in collaboration with international research partners. The Subject Area Game Design has been working since 2004 on a large number of study and research projects in partnership with well-known international partners from industry and the tertiary education sector. These collaborations typically lead to published research findings, and/or fully functional technological applications.

Serious & Applied Games

The Serious and Applied Games R&D programme formulates and analyses game functionality and processes in cultural or academic contexts. The aim is to achieve optimum synthesis between knowledge and training content and gaming principles, to enable Serious and Applied Games to perform their function successfully. Key success criteria are developed and assessed through carefully designed user tests and study settings. If you have a gaming project idea or a collaboration proposal, why not contact us via email.

Game Archive

The Game Archive is resource for both education and research. The Game Archive has a wide selection of media and playback equipment: books, digital games in old and new carrier formats, a range of gaming consoles, board games, card games, simulators and simulations, magazines, flyers, posters, and game advertising.

These media and devices are available for both teaching and research. Students in the Subject Area Game Design can use them, play them and borrow them at any time. GameLab and Game Archiv are equipped with current play stations, and also models that have not been commercial available for many years. They encourage exploration of a wide range of gaming strategies.

The Game Archive has a large and constantly growing collection of video games and game systems covering the forty-year history of computer games. The archive is continually receiving systems, games and related materials from a wide range of sources. Please contact our office at any time.

Annual reports

Our annual reports catalogue the publications of our lecturers and research assistants.
 

Institute for Design Research (IDE)

The research conducted in the Subject Area Game Design forms part of the research activities of the Department of Design, as bundled in the Institute for Design Research (IDE). The IDE is an integrative institute, coordinating and proactively supporting a wide range of research projects across the various subject areas. As the central point of contact for research projects in the Department of Design, the IDE forms the bridge between the researchers in the Department and external research partners.
 

Continuing Education

The Subject Area Game Design offers continuing multifaceted education programmes for children, young people and adults. Workshops on media skills, programming and design introduce children and young people to the workaday world of the game designer. Gamification? continuing education programmes Perspectives for teachers, developed in collaboration with partners including the Department of Cultural Analyses at ZHdK, is mainly aimed at secondary teachers. The subject area also presents teaching modules as part of ZHdK Summer and Winter School programmes. Other Game Design continuing education events include public lectures, conferences and symposiums.

Lab

Experiments in innovation game design are conducted in the GameLab.

In the GameLab, the Subject Area Game Design conducts research in Serious and Applied Games, Artgames, Game Interfaces and Game Mechanics. The aim of the laboratory is to enable students and staff to experiment with games and a wide range of technologies, and to develop new paths for new games.

The GameLab has the latest video game systems, contemporary literature and materials on building game controllers. The GameLab is led by René Bauer and Beat Suter.

More information on GameLab activities and events can be found here.
 

Services

The Subject Area Game Design is a service provider for partners from industry and the education sector. This includes consulting services on game concepts, designing presentation and exhibition formats, and workshops on game design. Enquiries can be sent via email.

Head of subject area / Heads of BA & MA programme specialization

Prof. Ulrich Götz heads the Game Design Subject Area and Bachelor’s programme. He holds a degree in architecture and, along with his teaching duties in the Bachelor’s and Master’s degree programmes, his main research interest is in research and development of serious games in learning and therapeutic contexts.

René Bauer heads the Game Design Master’s programme, and teaches with a focus on Game Engine Development. He is closely involved with project development in the academic and research sectors. He addresses games from a game studies and cultural studies perspective.