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    2022_Marble Sadness_Montandon

    Master Komposition/Theorie - Sound Design

    Marble Sadnes (2021) was developed as part of the game project course at Aalto University in collaboration with Henry Lämsa and Patrick Boman. The aim of the game was to create a clone of an existing game. We chose Marble Madness (1984). The video game contains adaptive music and a soundscape with unique dark and sad sound design concept.

    Details

    • Disziplin

      Design

    • Projekttyp

      Dokumentation

    • Studienbereich

      Master Komposition/Theorie - Sound Design

    • Links
      https://aalto-gamedesign.itch.io/marble-sadness