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    Interactive Swarm Orchestra

    Institute for Computer Music and Sound Technology (ICST)

    «Interactive Swarm Orchestra» explores the employment of flocking algorithms to control sound synthesis and sound spatialiation. The project has developed both conceptual and practical tools that help in the creation of swarm based computer music The conceptual result includes guidelines and strategies for creating aesthetically meaningful relationships betweem swarm behavior and musical structure. The practical output of the project is a series of C++ libraries. 

    «Interactive Swarm Orchestra» explores the employment of flocking algorithms to control sound synthesis and sound spatialiation. The project has developed both conceptual and practical tools that help in the creation of swarm based computer music The conceptual result includes guidelines and strategies for creating aesthetically meaningful relationships betweem swarm behavior and musical structure. The practical output of the project is a series of C++ libraries for swarm simulation, sound synthesis, sound spatialisation and video tracking. In addition, an interactive performance space has been created that is equipped with ambisonic surround technology and tracking cameras.

    Details

    • Forschungsschwerpunkt
      • FSP Technologie und Musikalische Praxis
    • Projektleitung
      • Martin Neukom (ICST)
    • Team
      • Daniel Bisig (ICST)
      • John Flury (ICST)
    • Kooperationen
      • Artificial Intelligence Laboratory, Department of Informatics
      • CSEM Centre Suisse d’Electronique et de Microtechnique SA, Zürich
      • iart interactive AG, Basel
      • Tegoro Solutions AG
    • Ressourcen
      • Projektwebsite
    • Laufzeit

      01.01.2006 – 31.12.2008

    • Finanzierung
      • Schweizerischer Nationalfonds SNF/DORE (01.08.2006 – 31.07.2008)
    • Forschungszugänge
      • Angewandte Forschung
      • Künstlerisch-wissenschaftliche Forschung
    • Schlagworte

      Interaktion, Performance, Tracking, Klangsynthese, Tanzperformance, Komposition, Flocking, Schwarm-Intelligenz, Ambisionics, Soundsynthese

    • Related Projects
      • Immersive Lab (Fortsetzungsprojekt)
    • Weitere Links
      • http://swarms.cc/
      • Daniel Bisig / Martin Neukom: Swarm Based Computer Music - Towards a Repertory of Strategies. In: Proceedings of the Generative Art Conference. Milano, Italy, 2008.
      • Daniel Bisig / Martin Neukom / J. Flury: Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music. In: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
      • Daniel Bisig / Martin Neukom / J. Flury: Interactive Swarm Orchestra - A Generic Programming Environment for Swarm Based Computer Music. In: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
      • Daniel Bisig / Martin Neukom / J. Flury: Interactive Swarm Orchestra. In: Proceedings of the Generative Art Conference. Milano, Italy, 2007.