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    ExerG (Game Design)

    An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population

    Institut für Designforschung (IDE)

    Adults aged 65 years or older have a higher risk of experiencing falls, which can have long-term health consequences and lead to increased health care costs. Studies indicate that especially the concurrent training of physical and cognitive functions is promising in improving walking, balance, and cognitive abilities of older adults. The ExerGetic project team develops a motivating game-based training (ExerG) for the geriatric population allowing the simultaneous and individually adaptable training of physical and cognitive functions.

    Adults aged 65 years or older have a higher risk of experiencing falls, which can have long-term health consequences and lead to increased health care costs. Walking, balance, and cognitive disabilities have been reported to be among the strongest risk factors for falls. Studies indicate that especially the concurrent training of physical and cognitive functions is promising in improving walking, balance, and cognitive abilities of older adults. Thus, the ExerGetic project team develops a motivating video game-based training (ExerG) for the geriatric population allowing the simultaneous and individually adaptable training of physical and cognitive functions. Players control a video game environment, projected on three surrounding screens, with specific (whole) body movements. Hence, this training setting allows the performance of exercises that are close to daily life activities. The ExerG solution is not only to be applied in rehabilitation clinics, but also in physiotherapy centres and nursing homes, and enables a safe and user-centered training data transfer.

    Objectives

    The aim of the ExerGetic project is to develop an innovative and motivating video game-based training device (ExerG) for the geriatric population. The individually adaptable training is performed in a safe training setting by integrating a body weight support system. The ExerG concurrently enhances end-users’ physical and cognitive functions and thus impacts their health status and quality of life. The expertise of the interdisciplinary project team (including health care institutions, business, and researchers from human movement science, human computer interaction as well as game and industrial design) and the requirements of the geriatric population will be integrated in the whole development process.

    Expected results and impact

    The ExerG training solution intends to individually improve physical, cognitive, and mental functions in older adults and thus to counteract risk factors for falls as balance, walking, and cognitive disabilities. Hence, this training will also have an impact on the end-user’s health status and quality of life as they will move more safely in their daily environment. The ExerG solution can be used in rehabilitation clinics, physiotherapy centres, and nursing homes. Thus, this training will also be of interest for health insurance. At the end of the project, a validated training solution will be developed and prepared to enter the market.

    Details

    • Forschungsschwerpunkt
      • FRGD Game Design
    • Gesuchsteller/in
      • Anna Lisa Martin-Niedecken (Sphery)
      • Stephan Niedecken (Sphery)
      • Alexandra Schättin (Sphery)
      • Frank Behrendt (Reha Rheinfelden)
      • Christian Brenneis (REHA Zentrum Münster Betriebs GmbH)
      • Nicole Kind (FRID)
      • Anna Lisa Martin-Niedecken (FRGD)
      • Lennart Nacke (University of Waterloo, Stratford School of Interaction Design and Business)
      • Lorenzo Rieg (VASCage GmbH - Research Center on Vascular Ageing and Stroke)
      • Katja Rogers (University of Waterloo, Stratford School of Interaction Design and Business)
      • Corina Schuster-Amft (Reha Rheinfelden)
      • Barbara Seebacher (VASCage GmbH - Research Center on Vascular Ageing and Stroke)
    • Team
      • Nija Böckler (FRGD)
      • Anna Lisa Martin-Niedecken (FRGD)
      • Stefan Schmidlin (FRGD)
      • Roman Jurt (FRID)
      • Industrial Design N.N. (FRID)
      • Anna Lisa Martin-Niedecken (IDE)
    • Laufzeit

      01.05.2021 – 31.10.2023

    • Finanzierung
      • Active and Assisted Living (AAL) Programme (01.05.2021 – 31.10.2023)
    • Forschungszugänge
      • Angewandte Forschung
      • Künstlerisch-wissenschaftliche Forschung
    • Disziplinen

      Design

    • Schlagworte

      Exergames, Exergame Fitnesstraining, Serious Games, Movement Rehabilitation, Rehabilitation, Older Adults, Exergaming, User Centered Design, ExerCube

    • Related Projects
      • ExerG (Industrial Design) (Teilprojekt)

    Output

    • Aufsätze in Fachzeitschriften

      Ringgenberg, Nathalie / Mildner, Sarah / Hapig, Marcia / Hermann, Sarah / Kruszewski, Katharina / Martin-Niedecken, Anna Lisa / Rogers, Katja / Schättin, Alexandra / Behrendt, Frank / Böckler, Sonja / Schmidlin, Stefan / Jurt, Roman et al. (2022): «ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews». Journal of NeuroEngineering and Rehabilitation. 19, 89. Online unter: https://doi.org/10.1186/s12984-022-01063-x.