The other group (Thomas Isler, Reto Stamm and Eric Larrieux) transferred the sound recordings into the immersive sound system of the ICST studio in order to test the immersiv qualities of this material in relation to the projected image, i.e. to find out how a three-dimensional soundscape behaves in relation to a two-dimensional visual landscape.
Phase 1:
In the sound recording phase, we focused on different multi-channel recording techniques in order to compare them later in the sound lab:
- double MS stereo
- Neumann KU 100 dummy head
- 7 simple omnidirectional microphones from Sennheiser for 5.0.2 spaced array recording technology
- 4 Zylia microphones for 3rd order Ambisonics arranged in spaced array setup
A multichannel array recording technique works with the slight delay of the sound, which occurs when the sound hits the microphones, which are a certain distance apart, at different time intervals. We set up the 7 omnidirectional microphones on a base area of approx. 3 meters in diameter. 4 microphones covered each of the four corners, one microphone was directed forward in the center and two microphones covered the upward direction. We also placed the 4 Zylia microphones in parallel at the four corners. A Zylia microphone itself already has 19 microphones. Actually, one Zylia microphone is enough to cover the Ambisonics 3rd order sound field. However, this technology does not work with the time delay of the sound (array recording technology), as all microphones are practically located at one point on the microphone sphere. So what happens in the Ambisonics sound field when we work with 4 Ambisonics microphones that are positioned at a distance from each other?