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    Game Audio Crowd Plugin Compiler Project

    Custom audio effects and instruments for games

    Master Komposition/Theorie - Sound Design

    Game Audio Crowd Plugin Compiler Project, Jonas Füllemann, Jonas Füllemann

    This project consists of two main parts: wrappers for different source code generators and the Crowd-Compiler web app.

    1.The development of wrappers that convert code exported from Max RNBO and Heavy Pd into FMOD plugins. This allows users to create plugins from simplified, node-based audio frameworks and integrate them more easily into game engines.
    2. Since the wrappers still require some coding knowledge, a web app that automates the compilation for different platforms. The site also encourages users to share their plugins with the community, making it easier for others to discover and use them.

    This allows for the design of new effects and sound generators that manipulate or generate sound in real time for games or other interactive media.

    Details

    • Discipline

      Design

    • Project Type

      Produkt

    • Field of Study

      Master Komposition/Theorie - Sound Design

    • Authors

      Jonas Füllemann

    • Date

      07.08.2024

    • Links
      Infos and (upcoming) documentation: https://www.jrfsound.ch/plugincompiler
      Web-App: https://plugincompiler.jrfsound.ch/