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    Swarms

    Interactive Swarm Space

    Institute for Computer Music and Sound Technology (ICST)

    The Swarms project acts as an umbrella for various ongoing and completed artistic and scientific activities that deal with the development and application of swarm simulations as generative mechanisms for the creation of music and imagery. The project serves as long term continuation of two previous research projects entitled Interactive Swarm Orchestra (ISO) and Interactive Swarm Space (ISS).

    The Swarms project acts as an umbrella for various ongoing and completed artistic and scientific activities that deal with the development and application of swarm simulations as generative mechanisms for the creation of music and imagery. The project serves as long term continuation of two previous research projects entitled Interactive Swarm Orchestra (ISO) and Interactive Swarm Space (ISS), both of which were funded by the Swiss National Science Foundation.

    The Swarms project places a particular emphasis on the following topics:

    • The development of creative approaches that situate the design and customisation of swarm simulations as core aspects of an artistic and musical strategy.
    • The application of swarm simulations to establish algorithmic and aesthetic coherence across different media.
    • The experimentation with interaction concepts and modalities that support intuitive and immersive forms of engagement with swarm simulations.
    • The realization of responsive and emergent environments that employ swarm simulations as central behavioral constituents.

    The project activities comprise the development of software and hardware tools, the realisation of exemplary artistic works, and the dissemination of practical and theoretical results in workshops and scientific publications. The website swarms.cc provides access to software tools, documentation and publications and also serves as a platform to showcase various artistic works that have been realised in the context of this project.

    Details

    • Research Focus
      • FSP Technologie und Musikalische Praxis
    • Project Lead
      • Daniel Bisig (ICST)
    • Team
      • Philippe Kocher (ICST)
      • Martin Neukom (ICST)
      • Jan Schacher (ICST)
    • Resources
      • Project website
    • Duration

      01.05.2009 – 30.09.2011

    • Financing
      • Schweizerischer Nationalfonds SNF/DORE (01.05.2009 – 30.09.2011)
    • Research Approaches
      • Applied research
      • Artistic-scientific research
    • Keywords

      Interaktive Systeme, Schwarm Simulationen, Algorithmische Musik, Interaction Design, Generative Art

    • More Links
      • Daniel Bisig / Philippe Kocher: Trails II. In: Proceedings of the Consciousness Reframed Conference, Cairo, Egypt, 2013.
      • Daniel Bisig / Sébastien Schiesser: Coral – a Physical and Haptic Extension of a Swarm Simulation. In: Proceedings of the New Interfaces for Musical Expression Conference, Daejeon + Seoul, South Korea, 2013.
      • Daniel Bisig / Pablo Palacio: STOCOS – Dance in a Synergistic Environment. In: Proceedings of the Generative Art Conference, Lucca, Italy, 2012.
      • Daniel Bisig / Philippe Kocher: Tools and Abstractions for Swarm based Music and Art. In: Proceedings of the International Computer Music Conference, Ljubljana, Slovenia, 2012.
      • Daniel Bisig / Jan C. Schacher / Martin Neukom: Flowspace – A Hybrid Ecosystem. In: Proceedings of the New Interfaces for Musical Expression Conference. Oslo, Norway, 2011.
      • Jan C. Schacher / Daniel Bisig / Martin Neukom: Composing with Swarm Algorithms - Creating Interactive Audio-Visual Pieces Using Flocking Behavior. In: Proceedings of the International Computer Music Conference. Huddersfield, England, 2011.
      • Daniel Bisig / Tatsuo Unemi: Cycles - Blending Natural and Artificial Properties in a Generative Artwork. In: Proceedings of the Generative Art Conference. Milano, Italy, 2010.
      • Daniel Bisig / Tatsuo Unemi: Swarms on Stage - Swarm Simulations for Dance Performance. In: Proceedings of the Generative Art Conference. Milano, Italy, 2009.
      • Daniel Bisig / Martin Neukom: Swarm Based Computer Music - Towards a Repertory of Strategies. In: Proceedings of the Generative Art Conference. Milano, Italy, 2008.
      • Daniel Bisig / Martin Neukom / John Flury: Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music. In: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
      • Daniel Bisig / Martin Neukom / John Flury: Interactive Swarm Orchestra - A Generic Programming Environment for Swarm Based Computer Music. In: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
      • Daniel Bisig / Martin Neukom / John Flury: Interactive Swarm Orchestra. In: Proceedings of the Generative Art Conference. Milano, Italy, 2007.
    • Downloads
      • Swarms_iso_icst_2010_2.pdf
      • Swarms_iss_icst_2010_2.pdf
      • Swarms_flowspace_nime_2011_23.05.2011_2.pdf