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    Interactive Swarm Space

    Institute for Computer Music and Sound Technology (ICST)

    »Interactive Swarm Space« explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. The project focuses on issues of multimodal feedback and audio-visual spatialization which we deem central for a creative engagement with self-organized and spatially distributed systems.

    The project «Interactive Swarm Space» (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. The project focuses on issues of multi-modal feedback and audio-visual spatialization which we deem central for a creative engagement with autonomous, self-organized and spatially distributed systems. This project is part of a research direction that explores the possibilities and challenges that artificial autonomous systems pose for artistic practice and performance. We believe that in order to exploit the artistic potential of such systems, novel forms of interactivity, creativity, and aesthetics need to be found. The project builds on research in the fields of New Media and Human Computer Interaction, such as the application of self-organized systems for the creation and synchronization of acoustic and visual feedback and expression, intuitive forms of interaction that attempt to bridge the gap between artificial systems and natural spaces, and differentiated forms of immersion which engage the audience on perceptual, emotional, social and intellectual levels. The project chooses swarm simulations as a flexible and evocative prototype of a self-organized, autonomous artificial system. Our research explores the artistic potential of swarm simulations by emphasizing issues of interaction, immersion and aesthetic expression.

    Details

    • Project Lead
      • Daniel Bisig (ICST)
    • Team
      • John Flury (ICST)
      • Esther Lemi-Petropoulou (ICST)
      • Marcus Maeder (ICST)
      • Martin Neukom (ICST)
      • Jan Schacher (ICST)
      • Sébastien Schiesser (ICST)
    • Cooperations
      • Artificial Intelligence Laboratory, Department of Informatics
      • Department of Information Systems Science, Soka University
      • Eyescale Software GmbH, Neuchâtel
      • Konform AG
    • Resources
      • Project website
    • Duration

      01.05.2009 – 30.09.2011

    • Research Approaches
      • Applied research
      • Artistic-scientific research
    • Keywords

      Multimodal, Swarm Simulation, Autonomous System, Interactive Art, swarm, Interaction, Immersion, Generative Art

    • Related Projects
      • Immersive Lab (partial project)
      • Immersive Lab (follow-up project)