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    More: Innovation in the Arts

    Examples of innovative projects

      • Contemporary Art, Popular Culture, and Peacebuilding in Eastern Europe

        The research project โ€œContemporary Art, Popular Culture, and Peacebuilding in Eastern Europeโ€ investigates the role of art and popular culture in promoting peace in Eastern Europe. In three sub-projects, it explores the responses of art and popular culture to different types of conflict in Poland, the Republic of Moldova and Armenia. The project uses various context-specific research methods to investigate both positive and negative effects of art and popular culture on conflict transformation. The results will be reflected on in three monographs, presented in an exhibition and summarized in a handbook by the project partner Artas Foundation. This project falls into the category of social innovation in the sense that it focuses on unconventional civil society forms of peacebuilding.

        Keywords: Peacebuilding, Eastern Europe, popular culture, contemporary art

        Source: https://www.zhdk.ch/en/researchproject/589929

        [Translate to English:] Peacebuilding
      • ExerG

        ExerG is an interdisciplinary research and development project that focuses on improving the physical and cognitive functions of geriatric patients through exergame training. It uses target-group-specific, motion-based video games (known as โ€œexergamesโ€) in order to train multitasking in a safe environment to prevent falls (e.g. simultaneous walking, balance and cognitive exercises) and to add variety to exercise rehabilitation. Funded by the international Active and Assisted Living (AAL) programme, the project is being carried out in collaboration with an interdisciplinary team consisting of the Game Design and Industrial Design subject areas at ZHdK, industrial partner Sphery (a ZHdK spin-off and Leading House), the clinical partners Reha Rheinfelden (Switzerland) and Reha Mรผnster (Germany), VASCage (Austria) and the HCI Gaming Group of the University of Waterloo (Canada).

        ExerG can be viewed as social innovation as it improves the quality of life of the geriatric population. It promotes open innovation through the collaboration of various disciplines and the exchange of knowledge and experience.

        Keywords: Exergames, game design, movement rehabilitation, health

        Source: https://www.zhdk.ch/en/researchproject/575360

        [Translate to English:] ExerG
      • Right for We

        Right for We is a practical and research initiative that focuses on social inclusion and exclusion in the arts, culture, education, and public spaces. It is run as a collaboration between teachers, researchers, and students. The goal is to target a diversity-sensitive interpretation of โ€œWeโ€ identities and to raise awareness among local population groups of a new interpretation of a comprehensive societal โ€œWeโ€. The project uses interdisciplinary approaches to expand the understanding of cultural participation as an anti-discriminatory practice and develops innovative methods of questioning and shaping hierarchies and power relations. Based on interventions in the public space and in the classroom a digital workbook is being developed that will impart both theoretical knowledge and practical inspiration and is aimed at both practising professionals and interested members of the public.

        The project can be viewed as a social innovation as it promotes social change, encourages collaboration, and seeks solutions to social challenges.

        Keywords: Research-based learning, inclusion, interdisciplinarity, participation, critical diversity literacy, post-migration, equality, diversity, transdisciplinarity, the public space, cultural participation, cultural education, socioculture, spatial development, education, art, identity

        Source: https://www.zhdk.ch/forschungsprojekt/recht-auf-wir-591154

        [Translate to English:] Recht auf Wir
      • Synthetic Strokes

        The Synthetic Strokes project aims to enable new forms of human-robot collaboration in the area of artistic creation. A robotic arm demonstrates the implementation of learning processes in real time. These are perceived by means of a dynamic vision sensor in the loop for visual feedback and a neuromorphic chip for sensory processing and pattern recognition. The Synthetic Strokes project is a collaboration between the Immersive Arts Space of ZHdK, the ETH AI Center, the Collegium Helveticum with support from the Institute of Neuroinformatics (UZH), and the Institute of Technology in Architecture (ETH).

        The project primarily falls into the category of soft innovation, as it concentrates on the creative use of technology and machine-assisted processes. Paradigms of creativity in the area of machine-assisted processes are formulated and the discussion on methods of human expression in the age of mass communication of generated images is expanded.

        Keywords: Transdisciplinary research, machine-assisted processes, cooperation between humans and robots, visual feedback, neuronal processing

        Source: https://collegium.ethz.ch/fellows/liat-grayver/

        [Translate to English:] Synthetic Strokes
      • The Answering Machine

        The Answering Machine is an interdisciplinary project that explores how humans and machines might interact with one another in the future. Over a period of four years, actors will interact with โ€œsocial botsโ€ in order to research behavioural patterns and emotional responses. The goal is to better understand the development of human-machine dialogue, to define terms, and specifically to test the use of large-scale language models in an artistic/experimental way. The stage will be used as a testing ground for the experiments. The sub-project Theatre Research at ZHdK specifically addresses the question of which new artistic strategies are inspired by the emergence of these new digital agents and which old strategies it challenges. To this end, human-machine dialogue systems are being developed, trained and tested on stage. Theatre improvisation plays a key role.

        The Answering Machine contains aspects of both soft innovation and social innovation. It will help to develop new concepts and findings in order to improve the social interaction between humans and machines while simultaneously addressing societal challenges and changes.

        The project is funded by the Volkswagen Foundation.

        Keywords: Improvised theatre, natural language processing, applied anthropomorphism, human-machine interaction, human-machine co-creativity, chatbots, artificial intelligence

        Source: https://www.zhdk.ch/en/researchproject/584450 

        [Translate to English:] The Answering Machine