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    1. Immersive Arts Space
    More: Immersive Arts Space

    Research Groups

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    • Research Groups
    • Spatial Augmented Reality
    • Co-experiencing Virtual Reality
    • Virtual Production
    • Capture and Animation
    • Spatial Audio

    Research Groups

    Spatial Augmented Reality

    The practice-based exploration of Spatial Augmented Reality โ€“ or tracking based projection mapping โ€“ is a major research focus at the Immersive Arts Space. Currently, the optimization of latency and the development of high-precision projection mapping on fast moving objects or humans has a high priority.
    Researchers: Martin Frรถhlich, Stella Speziali, Eric Larrieux 

    Co-experiencing Virtual Reality

    The aim of the project is to develop a versatile, co-location multi-user system, with which several users can dive into virtual worlds together in the same room. The concept gives room for multiplayer games and interactive experiences in which the users feel closer to their fellow players through increased physical presence, thus experiencing higher levels of immersion.
    Researchers: Oliver Sahli, Chris Elvis Leisi

    Virtual Production

    Virtual Production is a central field of competence of the Immersive Arts Space. Its focus is primarily on collaborative simulations in virtual 3D spaces, which find concrete applications especially in film, but also in games, production design and architecture. An important project in this area is the pre-visualization tool cineDesk. In addition, methods for film shoots in virtual spaces based on the Unreal game engine and projection technology are being advanced. An important achievement in this area is the completed project Virtually Real, funded by the Swiss National Science Foundation SNSF.
    Researchers: Norbert Kottmann, Valentin Huber

    Capture and Animation

    The acquisition of photorealistic 3D models of rooms, objects and human beings is a main focus of this group. Laser scanning, photogrammetry as well as neural volumetric capture processes are used to reach these goals. A central aspect is the optimization of real-time animation by means of motion and performance capture. The implementation of digital avatars has become an important aspect of VR and AR projects in research and teaching.
    Researchers: Florian Bruggisser, Stella Speziali, Patxi Exequiel Aguirre

    Spatial Audio

    The integration of 3D-Audio in all activities is an essential feature of the Immersive Arts Space. Spatial audio concepts are currently applied in a highly differentiated way through artistic research components of The Umbrella Project.
    Researcher(s): Eric Larrieux, Melody Chua