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    1. Continuing Education
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    3. CAS Games & Play in Virtual Spaces
    More: CAS Games & Play in Virtual Spaces

    Content and structure of the programme

    • Games und Play
    • Course content
    • Modules and structure
    • Series of lectures and networking
    • Personal project

    Games und Play

    Games have become extremely important in the last few decades. They have established themselves as a cultural field alongside literature, art and film, and are a significant economic factor. Virtual (gaming) spaces will continue to grow in importance as a teaching and orientation method over the next few years.

    The CAS Games and Play in Virtual Spaces takes a holistic approach to the medium: Free play (play), which does not follow any rules, is just as much a part of the course as the methods for developing games with fixed rules (games). The CAS Games and Play in Virtual Spaces introduces participants to the freelance design of games and digital spatial experiences.

    Course content

    The CAS Games and Play in Virtual Spaces focuses on empowering participants to design and implement their first digital games and interactive spatial experiences. The programme examines game design from theoretical, conceptual and technological perspectives.

    Fundamentals

    The theoretical foundations of game and motivation design and digital game culture are taught, and their effects and areas of application are reflected on. Participants explore the characteristics of digital spaces and the specific features of the social space of gaming.

    Game experience

    Participants learn about the production steps and their characteristics, and apply them to their own project. They go through a production cycle from concept development, paper prototyping, visual design and narrative design through to playtesting. In the process, they acquire basic knowledge of design tools such as 3D software or consolidate their existing knowledge.

    Game technology

    Participants learn about the function and capabilities of game engines in order to develop interactive digital games and other spatial experiences. In the process, they are taught practical skills that prepare them for independent work.

    Participants also implement their own practical project, during which they explore a focus topic in depth and design a game, a gaming experience or an interactive (virtual) space. Mentors support the practical projects of the participants on an individual basis.

    Modules and structure

    The CAS Games and Play in Virtual Spaces is modular in structure. Personal project work is a major focus area, along with course content teaching in contact hours on the Toni Campus and networking in the industry.

    The CAS Games and Play in Virtual Spaces is divided into a total of six modules with contact hours on Thursdays, Fridays and Saturdays, from 9.00 am to 4.30 pm (subject to change). Moreover, there is a series of lectures on three evenings (live/hybrid). Besides contact hours, participants develop their own project in self-study.

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    Series of lectures and networking

    In this three-part series of lectures (on-site, hybrid), external game developers, artists and people from other related fields provide insights into their work. In this way, they give participants starting points for their own professional practice and a perspective on career opportunities.

    Participants stay in contact and support each other with voluntary peer-to-peer circles via a Discord server.

    Personal project

    In a personal project (or in a team), participants independently implement their own project in prototype form. In the process, they independently consolidate the skills they have learned and find their own approaches and focal areas. Professionals from teaching and practice support them throughout the process and provide guidance on feasibility as well as practical support for the implementation. Five hours of mentoring are available for this. The resulting projects are presented and reflected on in Module 6.