Course content
The CAS Games and Play in Virtual Spaces focuses on empowering participants to design and implement their first digital games and interactive spatial experiences. The programme examines game design from theoretical, conceptual and technological perspectives.
Fundamentals
The theoretical foundations of game and motivation design and digital game culture are taught, and their effects and areas of application are reflected on. Participants explore the characteristics of digital spaces and the specific features of the social space of gaming.
Game experience
Participants learn about the production steps and their characteristics, and apply them to their own project. They go through a production cycle from concept development, paper prototyping, visual design and narrative design through to playtesting. In the process, they acquire basic knowledge of design tools such as 3D software or consolidate their existing knowledge.
Game technology
Participants learn about the function and capabilities of game engines in order to develop interactive digital games and other spatial experiences. In the process, they are taught practical skills that prepare them for independent work.
Participants also implement their own practical project, during which they explore a focus topic in depth and design a game, a gaming experience or an interactive (virtual) space. Mentors support the practical projects of the participants on an individual basis.